Published on March 13th, 2014 | by Nidde0
50 gamechangers: Everybody’s Gone To The Rapture
Everybody’s Gone To The Rapture
Developer: The Chinese Room
Picture: a tranquil windmill in ominous mist under a solar eclipse. Everybody’s Gone To The Rapture is the spiritual successor to Dear Esther, extended to the British countryside – drawn in Cry Engine 3. “Many games take place in post-apocalyptic worlds. We want to make a game that takes place during the apocalypse.” writes The Chinese Room on their website.
Image and text scanned and translated from LeveL, issue 76
Dear Esther has often been used as an example of what a non-game game is. It’s more of an interactive art installation. But Everybody’s Gone To The Rapture looks like it will have more interactive elements, but there’s been more development than that, and we’re not talking about coding.
Well, technically we are, because The Chinese Room failed to find crowdfunding for this title and has since partnered up with Sony. So, aside that the indie-monocle may be in question, there most definitely will be some coding going on as the targeted platform has changed from PC to a PS4 exclusive. Worth checking out? Depends on your requirements for interactivity and action to enjoys something. Some may think that Amnesia: A Machine For Pigs is reason enough to doubt the developer, but you need to remember that while they may or may not have failed to deliver on a Amnesia game; the game itself, technically and mechanically, was not at fault.