50 Gamechangers Dust feature image

Published on November 21st, 2013 | by Nidde


50 gamechangers: Dust: An Elysian Tail

Scan of Dust from Level #74

Dust: An Elysian Tail

Format: 360
Developer: Humble Hearts
Premiere: August 15, 2012

The question is which is more insane. That the beautiful, hand-drawn Dust seems to emerge from the meeting between metroidvania and Ninja Gaiden, between western and eastern, between free-roaming exploration and lightning-fast combos? Or that the developer Dead Dodrill from Colorado has created all of this on his own? Or that the furry community has already fallen in love with the game? You decide.

Image and text scanned and translated from LeveL, issue 76

Definitely one of the top games we’ve played in this project managed to make it’s August 15 release on XBLA and an almost perfect port for PC on May 24th of 2013. This game truly is a great achievement and the end results should silence any complaints, if there even are any, that the original plan of a 3-month development for an 8-bit Castlevania-esque game took almost four years. Dodrill has even stated that the reason the PC port is so well done is because he made the port he would want, not just something that would run on the platform. This is what one person can do with a little help from some friends, imagine having a budget and a team behind this crew? The anthropomorphic style is greatly executed and the voice-acting is spot on for what it should be. The story is presented in such a way that it might seem predictable, but it still manages to surprise you in the details. It gathered 83 and 85 on metacritic.com for the 360 and PC version respectively. Some of the critique points to the RPG elements or the boss battles not being strong or interesting enough. Those that have played the game, and the critics as well, will tell you that is no reason to disregard this game. If anything Dust: An Elysian Tail shows that greatness and production values are not a matter of team size, big budgets and publishers. It’s about vision, talent, and dedication. And understanding what gamers want, by being a gamer yourself.

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About the Author

For 500 days, from January 1st, 2013, until May 16th, 2014, Nidde will set aside all AAA-titles and only play indie games to find out if the indie scene can replace the big budget landscape.

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