Published on November 2nd, 2012 | by Nidde0
The lost highlights
During the course of the project there will be many titles that hit the shelves, both in stores and digital services. While most of these won’t be much of a hassel to just wipe to the side for just this project the point is to examine if the indie scene can sustain one entirely without the AAA-library, so they have to be treated as unavailable all-together. With the mindset that a game can just be played when the project is over the exercise has failed. Hence, drastic measures must be taken to ensure that the experiment has an impact and any games that are released during the duration of the project will be off limits even after the project has concluded.
Titles such as God of War: Ascension, Bioshock Infinite, Dead Space 3, Sim City (5), and Watch Dogs are all titles that a release-day purchase would be preferable, but this won’t be the case. But the purpose of this project isn’t to dangle gems just out of reach, it’s to examine a theory. So rule need to be set up about games that are released during this period. Actually, it’s just one rule, and it’s a really simple one:
Games with release dates inside the project timeline may not be played until two years after its release.
This means that games can not be stockpiled for a binge game-athon the day after the projects completion, yet they are not outlawed entirely. Hopefully, this will make these games seem so far away that they’re mentally treated as non-existent during the project. A small amount of torture will still be implemented, as such games will be listed within the project and affected dates will be thoroughly documented.