Journal

Published on January 25th, 2013 | by Nidde

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Journal #004

January 25th, 2013

Thought I’d give you guys a little heads up: There may very well be a lack of updates in the coming month. Why is that? None of you damn bees-wax! Things are going to get a little hectic in the coming weeks and I’m not sure how much time will be available for (what I nowadays abbreviate as) i500. I’m acting as a host for Frequencerz @ Blackout¬†tonight, shooting and editing a commercial for a gym in this coming weekend, then I’m doing a bus-tour to Hard Bass in The Netherlands, followed by a trip to Stockholm, which in turn is followed by another trip to Stockholm, and then it’s back to The Netherlands for a bus-tour to Reverze. I’m pretty sure I have stuff booked from then on as well, but I’m too scared to open the next page of my calendar.

RAGE QUIT!But as you may notice, there’s a lot of traveling involved in all this, so there’s a small chance I’ll be able to get some stuff down in print at least. And if nothing else, FTL: Faster Than Light makes for a great game on the road due to its turn-based manner; no matter how infuriating and rage-quit-inducing perma-death can be.

If you’re curious as to where the video for FTL is, I’m not sure how to make one. It wouldn’t be an “Experiment #xxx:“, because it’s not a first impressions. And it wouldn’t be a review, because I haven’t explored and examined all the things in and around the game. So I’m note sure how to present it; I’ll figure it out.

Aside from FTL I’ve also finished Machinarium, which was a very enjoyable 6 hours (including frequent interruptions and other things), and 10.000.000. The latter one we’ll have a look at soon, as we’ll do an Experiment on the PC version. The thing I’m looking forward to spending more time on right now is Orcs Must Die!.

So until next time, I’ll see you when I see you, and Happy Gaming!

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About the Author

For 500 days, from January 1st, 2013, until May 16th, 2014, Nidde will set aside all AAA-titles and only play indie games to find out if the indie scene can replace the big budget landscape.



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