Published on November 16th, 2013 | by Nidde0
50 gamechangers: The Witness
Format: PC, iOS
Developer: Jonathan Blow
Design, architecture and the art of engineering is part of the foundation in game development and Jonathan Blow’s next game is making a point of that. The Myst-like island where The Witness takes place – and its buildings – won’t be complete until the player outsmarts a series of puzzles. Fittingly enough Blow has hired a group of architects for that purpose.
Image and text scanned and translated from LeveL, issue 76
We are almost at the end of 2013 and a release date for The Witness is still no better defined than early 2014. The best updates we can get is to sign up for the newsletter on the official site and read the blog. There we might actually have found out what’s taking so long. After the success of Braid, one of the games that started this golden age of indie games, Mr. Blow has been very busy making sure his perfect vision of The Witness becomes exactly what he envisions it, as per the perfectionist personality we got to know in Indie Game: The Movie. Aside from that he has also been doing multiple talks about video games, indies, and everything related to those subjects at several conventions and expos. The game itself seems to have been polished to a beautiful shine at this point, as all the screens and videos are very pretty to look at. As it stands right now it seems like we’ll be seeing The Witness not only on PC and the iPad, but on the upcoming Playstation 4 as well. If it will have the same impact as his previous (dare we call it?) masterpiece Braid is yet to be seen. But we can almost guarantee that the actual release will make its way through most video game media with great attention.