Published on April 17th, 2014 | by Nidde1
50 gamechangers: Republique
Format: PC, Mac, iOS
Premiere: June 2013
Newly started studio Camouflaj wants control over their franchises, they want to make AAA-games for iOS and they want a female character in the lead role. During their Kickstarter campaign they determined that they could never realize these dreams with a big game company. So the community coughed up more than half a million dollars for Republique, a stealth/survivor game (with David Hayter and Jennifer Hale as carrying voices) that belong amongst the most promising we’ve seen for tablets and phones.
Image and text scanned and translated from LeveL, issue 76
While overshooting the launch window with about 6 months, and going for a first release on iOS (which was actually always the plan) and so far no date for a PC or Mac release, the thing that raised the most jeer from the fanbase was switching to an episodic platform for their game. Camouflaj stated that the switch to an episodic game was not an easy decision and is based on the shift on the mobile market when it comes to prices and content in similar apps, such as The Walking Dead.
Perhaps Republique isn’t the most technical, visual, or massive game on the indie scene, but you’ve got to look at it for what it’s intended to be. It’s not backed by a big publisher like Rayman, nor is it a playable tech demo like Infinity Blade, nor a port of a game initially meant for other platforms. It’s an iOS game that wants to set the bar higher for what’s possible from an indie developer on tablets and phones. The score of 76 from critics on metacritic.com seem to struggle a bit with this same issue. Some claim the story to be shallow, the acting bland, controls frustrating, and the whole game itself nothing more than just a tech demo. But others express the opposite, that the story, acting and controls work. Something that they all agree on, even if they disagree on the delivery, is that the series shows a lot of promise.