Published on February 15th, 2014 | by Nidde0
50 gamechangers: Pid
Format: 360, PC, PS3
Developer: Might & Delight
This is Limbo, if Limbo had gotten color and ended up in a toy factory and engifted with a more cheerful soundtrack. But Pid also brings Portal to mind with its tractor beams. In Valve’s first-person-puzzler the beams are used as a complement – in Swedish Might & Delight’s they are essential. If it hasn’t come through all this means that Pid seems absolutely fantastic.
Image and text scanned and translated from LeveL, issue 76
When we followed the adventures of a little boy lost on his way home from school we found the same frustration that many other critics did, that the controls aren’t as tight as we wish they were. Over on metacritic.com most say the same, that the difficulty due to the controls is removing some of the fun from the game, and the score rounds out in the lower 60s for PC, while the consoles average out in the lower 70s instead. In other cases the difficulty might be part of the game, but those game usually has a controller that always feels tight and just right; you’re supposed to be frustrated with the difficulty, not the controls. It’s too bad this game didn’t make more of a splash with its art and design, but it goes to show that a great game needs all components in line for success to happen.