Published on November 15th, 2013 | by Nidde0
50 gamechangers: Monaco
Format: PC, Mac “and at least one console”
Developer: Pocket Watch Games
Andy Schatz is a rising star. His heist game Monaco was one of the most awaited games for several years. Up to four players – the tempo and tensions changes drastically if your playing alone or together by the way – has to steal valuable items without triggering any alarms. Which is not made easier by the limited field of view of the player. Or that Andy Schatz never seems to finish.
Image and text scanned and translated from LeveL, issue 76
By now we both know the release date for Monaco, which was Q2 of 2013, and that it actually made it onto consoles as well. Or one at least, as it is available on XBLA. And as recently as October 2013 it made its way to Linux as well. But aside from that it really did a great job in becoming a great co-op game with a nice tensions. The gameplay and design is highly praised and one of the few critiques the game receives is the difficult being too high later in the game. What it may have failed to do is gather a huge following, at least we’re not seeing any Monacocon yet. But the game was well received and has a very respectable 83 on Metacritic. While it may have had the potential to change the game when it comes to co-op gameplay it sadly didn’t have the breakthrough it needed to change the world. But the visual style and limitations on visual field is something we see in several titles today when they implement the top-down style. This may not be the first game to use this method, but it is one of the best.