Published on December 3rd, 2013 | by Nidde0
50 gamechangers: Hybrid
Developer: 5th Cell
Premiere: August 8
Since the game is called Hybrid we might as well say that the new three-on-three-shooter from the developers of Scribblenauts looks like a hybrid of Gears of War, Halo, and something from Platinum Games – combined with jetpacks. The downside is that Hybrid’s visual style lacks its own identity. The controller on the other hand does: all moves in Hybrid is bound to the buttons.
Image and text scanned and translated from LeveL, issue 76
A multiplayer third-person-shooter, Hybrid pits the waring factions Paladins and Variants against each other over the rare compound dark matter. What sets it aside from other game in the genre is the lack of free movement. Instead of running around and trying to find the best cover, you navigate by selecting waypoints and traveling between them. The zero-gravity environment breaks up the ingrained notion of all cover-based shooters by incorporating the possibility for upside-down sniper nests in the “ceiling” and gradually tears down the simplicity by allowing movements such as strafing and falling back while moving. It met the announced release date and was available on XBLA on August 8, but the new take on an old mechanic seems to have been nothing more than interesting and competent, as critics gave it favorable, but not incredible reviews over on metacritic.com, averaging the game out at a score of 73. An attempt to shake up the third-person-shooter genre seems to have buckled under the weight of the titans and amounts to a good try, but the world kept on trucking.