Published on November 26th, 2013 | by Nidde0
50 gamechangers: Hawken
Developer: Adhesive Games Entertainment
Premiere: December 12
If you se a big company mogul from Activision or Electronic Arts gasping for air it may be because they’ve heard about Hawken. It’s a multiplayer-fps with giant robots in an Unreal 3-world as dirty as it is beautiful – and everything is created by a team no larger than ten people.
By the way, did we forget to mention that Hawken is free? Hawken is free. It’s basically Mekka for multiplayer-fetishists.
Image and text scanned and translated from LeveL, issue 76
The most press Hawken has ever gotten must be when it was used to introduce and promote the new Kepler-series of graphic cards from Nvidia, the 600-series. And there has to be some eyebrow-raising when a heavy hitter like Nvidia uses an indie studio to showcase the power of their new hardware to handle graphical fidelity. The Creative Director, Khang Le, has spoken very fondly in interviews about UDK, the Unreal Development Kit, and how they’ve been producing an indie game with triple-A graphics and what an amazing journey it has been to be able to accomplish this with an engine license and without a start-up cost. The game met its release-date in the manner of the public beta going live on December 12, 2012. We’re having trouble finding information about a release of a non-beta version, but the game seems to be fully playable in its current state. And those that have tried the game with the Oculus Rift seem to have generally been blown away by the experience and says that those that doubt the peripheral will find salvation in Hawken.