50 gamechangers: FTL: Faster Than Light
FTL: Faster Than Light
Format: PC, Mac
Developer: Justin Ma / Matthew Davis
Premiere: Autumn
Space opera and real time simulator under a simple hood, could that be something? Ask the duo behind FTL: Faster Than Light. Through Kickstarter they asked for $10.000 – and got $200.000. Managing the maintenance on a space ship, mastering tactical combat, and rescuing crewmen in distress is evidently very appealing.
Image and text scanned and translated from LeveL, issue 76
We’ve told you about FTL several time, but we’ve never actually shown it to you or posted a review. Partly because we’ve just not figured out how to do it, and partly because we just have not been able to explore all that the game has to offer. Why? Because like all roguelikes it’s punishingly difficult and random. You control a small spacecraft on the run from evil forces and you have to manage resources, fuel, crew, and upgrades very carefully if you want to make it to the other side of the galaxy. In your way are friendlies, enemies, random encounters, risks and rewards. While the graphics are simplistic they tell you exactly what you need to know. The critics all seem to agree that the game is a good time, averaging out with 84 on metacritic.com and the only complaint seem to be on the fact that the game is a bit random. But that’s the genre more than the game itself. It still serves as fair warning, if you’re not a fan of roguelikes you’ll most likely not enjoy FTL, but it’s one of the best starship experiences out there right now. And the Advanced Edition, which is a free update, is just around the corner. As is the iOS release.