Published on January 20th, 2014 | by Nidde0
50 gamechangers: Bleed
Format: 360, PC
Developer: Bootdisk Revolution
If you enjoy retro then you’re going to enjoy Bleed. In fact, if you enjoy video games you’re going to enjoy Bleed. The action-platform game’s look and intense chiptunes could without a doubt be dated to 1992. But the way the Canadian Ian Campbell mix run-n-gun with bullet time feels modern.
Just go find the trailer if you do not believe us.
Image and text scanned and translated from LeveL, issue 76
Bleed barely made its 2012 release, showing up on XBLA on December 12, 2012, and then following it up with a PC release via Desura on February 22, 2013, with Steam topping it off on July 3. The esthetic, sound, tight platforming, enemies, all feel like a throwback to the games of yesteryear. Not to mention the difficulty that seems to urge you to keep pushing quarters into the machine, had this been an arcade game. The controls however are pulled right out of a modern game and take some getting used to, as the game employs a dual-stick shooter approach. This means both your thumbs are controlling your movement and shooting, leaving no fingers to operate the face-buttons. You may see where this is going, you jump with the right trigger. And not only that, you’re supposed to control a jump followed by air-dashes. It take your brain for a workout as you try to dodge and shoot everything the game throws at you at the same time. The bullet time mechanic helps, but of course it’s not infinite. The dual nature of the game (twinstick shooter + platformer) may hinder the game in some ways, but the exercise and execution is done well enough to be worth every little penny.