Published on February 10th, 2014 | by Nidde0
50 gamechangers: Antichamber
Format: PC, Mac
Developer: Alexander Bruce
Alexander Bruce has compared Antichamber to a first-person Escher, after the painter famous for his illustrations of paradoxes and impossible constructs. If you think Portal was too simple we can tell you that Antichamber builds on psychological puzzles and non-euclidian geometry. Bruce has been working on this game for six years and the indie world has already showered him with all the awards they have.
Image and text scanned and translated from LeveL, issue 76
Portal is a brilliantly written game about solving puzzles using a portal-mechanic. Antichamber takes all the efforts that went into the writing of portal and poured it all into creating a maze that challenges everything you thought you knew about puzzles. Corridors that are stuck in infinite loops, doors that won’t open as long as you’re looking at them; if you can think of it, it won’t be seen in this game, because Alexander has removed all sense of logic and replaced it with a sense of “do what you shouldn’t” as the solution instead. Most favorable reviews on metacritic.com praise the new take and how meta the actual gameplay is, while the lower scores admit that it’s still a puzzle game for people that enjoy puzzle games and the rest are left better with the more engaging Portal series. It still rounds up a nice 82 as a final score from critics.